Каждый Админ желает зделать свой серв ярким и интересным (игроки устали от однообразных серверов).
А как зделать свой серв своего рода ярче?... Правильно, зделать новое
оружие, шмот, ивенты, мобов и ГО обьекты (от коробки до Шторма).
Поэтому я предлагаю выкладывать здесь SQL коды, ИДшки и свои идеи,
модераторов в свою очередь прошу чистить тему от флуда и лишних
сообщений
Первыми я выложу ГО обьекты которые можно использовать для ГХ, просто новых селений и тд.Code INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900000, 15, 467, "House", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900001, 15, 368, "Moonwell", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900002, 15, 476, "Ship", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900003, 15, 628, "Guard Tower", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900004, 15, 629, "Orc Tower", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900005, 15, 649, "Gold Mine", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900006, 15, 2170,
"Bamboo Holding pen", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900007, 15, 3031, "Zeppelin", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900008, 15, 7019, "Tank", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900009, 15, 7087, "NE Ship", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900010, 15, 7129,
"Human Siege Tower", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900011, 15, 7165,
"Orc Barracks", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900012, 15, 7246, "Gold Altar", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900013, 15, 7280,
"Terrorkar Trees", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900015, 15, 7402,
"WC2 Dark Portal", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gameobject_template
(entry, type, displayId, name, faction, flags, size, data0, data1,
data2, data3, data4, data5, data6, data7, data8, data9, data10, data11,
data12, data13, data14, data15, data16, data17, data18, data19, data20,
data21, data22, data23, ScriptName) VALUES (900015, 15, 471, "Stormwind", 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); это влить в базу Мангос вашего серва, сообвественно их ИД 900000 - house 900001 - moonwell 900002 - ship 900003 - guard tower 900004 - orc tower 900005 - gold mine 900006 - bamboo holding pen 900007 - zeppelin 900008 - tank 900009 - ne ship 900010 - human siege tower 900011 - orc barracks 900012 - gold altar 900013 - terrokar trees 900014 - wc2 dark portal 900015 - stormwind ( советую ставить на пустыре)
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